i see the new shoichi sprite now reflects him the way his look was changed in the first introduction CG of him.
i wasnt a big fan of the new look back then and i am not much now, i think he looks less friendly/cute and the old one was more adorable imho.
but i will get used to it i am sure. its just takes time to adjust since he was always my favorit.
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Man i absolutly love this game. i played it for the last 3 days to get every single archievment. its great. keep up the good work, i hope there is more.
if i may make a suggestion i would like to have more options to bottom/sub for Beasts, Like the fully corrupted Togar, you could bottom for him once, but in every fight after that you had to top.
Sadly, almost with every new game version the vore content got lighter. but in this case the short answer is simply that you already got to see what is to see there so far and the other content you mentioned still needs to be implemented in time.
The other stuff is simply not implemented yet but will hopefully be in time.
This Game really needs a Guide, to know which person is avaible at what time and what requirement is necessary for certain events. Since the game right now has ALOT of empty timeframes were just nothing happens.
and we still have to wait until they come up with a better version of the PATS/MAPS apps.
just to clarify, the intention of the portraits in the lower right was not only to see who is there but also that portraits itself were clickable so that one can start interacting with the person directly without the need of pulling up the phone or opening an app. i didnt really describes it right the first time. xD (time to fix that)
As seen here, lots of space in the middle to put whatever stuff there and no need for a permanent phone on the side.
Upper left icons for moving around and lower right icons showing all people that are avaible at the time to interact with and to be directly clickable without using phone/app).
Now its just an idea, and i fully understand if you dont want it (or it is not at all possible or doesnt work with your game idea,
I just dont wanted to be one of these people who always complain but never bring up an idea of there own, thats all xD
okay, so i tryed the patch version with the working phone and , i am very sorry to say this, but the whole PATS/GPS design with the permanent phone at the side and the switching in between is still really bad and annoying
You already explained in the past why you want the system cause things would get to cluttered in the middle in future versions.
So i admit i am no programmer but i had the idea: why not use the icons you are already using in the phone for the main picture so that you can still put away your phone AND dont need to switch between two apps ?
i took a bit of time with a Picture editor to show you what i mean.
yay, i had the same view three months ago as i asked what was up with this design choice, i will just copy/paste there answer here
TeamZorro Quote:
"Once all the areas and starting npcs are in, there are some places where you can go to 4 places from one area, and that will eventually increase. Combine that with being able to meet different npcs around the same time. The screen will become cluttered with options. We're moving away from rnging meeting the guy you want through the events and just talking to them when they are at x location at x time, as people were annoyed with rng trying to meet the guy they want to with the old.
Also it adds a bit more of overtone that the fact the player and their phone are linked."
---quote End
i too, still think this design choice is kind of questionable and working with it is tedious. Also the "the fact the player and their phone are linked"-part leaves are bad taste in my mouth, i mean do they really need to be?
Guess we#ll just have to have faith that it will turn out well in the future.
sooo, i dont really get the point of the phone GPS/Dating app gimmick.
it just seems like an unnecessary extra step to get things done.
why click on the phone extra when you could do things dierectly before?
also always having the phone on the site now for stuff is kind of...eh.
i dont try to critic, maybe its necessary for stuff that comes later into play, that could be possible. i am just curious.
thats what i am saying. update take a long time to come out, and when a story gets start over from scratch, much of the first months is put into "worldbuilding" and "character introduktion" and when it seems it finally starts to get somewhere content wise(which can take 6 months to a year)...boom,another engine update.
wether it can be helped or not, it should be understandable why this is kind of frustrating for some people ,since that happened more than once. that why i said, an official message to reassure would be nice. thats all.
i think that some of us long time fans are more upset cause that is not the first or second time that this game got a new engine. and most of the time got completly reworked in the process. starting from scratch.
if there was just somekind of reasurance that the next time this story gets worked on, it will be worked on for good without anymore restarts. that would help calming the nerves.
from my experience, i would say its still worked on, but it is also not unusual for this team to have loooong update pauses when they do some engine upgrade stuff as they tend to do that every so often and never seem to feel satisfied with the system they got.
You decide if that is good or bad news for you
am i the only one who would wish that Yuuichi (MC) would come out on top in a few more of the friendly/teasing arguments with his friends/Aki ? not saying everytime but right now it feels like he gets dunked on 80% of the time and when he has a good counter he only says it in his thoughts.
thought there was an event in the beginning in Juns concert where he teased shoichi that i remember was fun. (Whos a good boy?) :D
Let me say first, this VN is one of my Favorits of all avaible and i really hold it in high regard, so i hope you please dont hold the following Rant against me, i just need to blow of some steam:
Cause In all honesty...not a fan of the twist.
Its just like the worst way to make a cliffhanger and i hate it everytime something like that happens in a series/movie/book.
Its like...last scene something really glorious and epic happens, you are at the edge of your seat and want to know what happens after, then the next movie/book/season comes, and PSYCH, you get sometthing of an overlong sidestory/DreamSequence instead. If it would have happen on a normal camp night or so it wouldnt be bad, but since it happened after such a climatic scene, the whole thing feels like one giant filler. and i mostly just skim-read throgh it, instead of giving it the attention it deserved. i seriously couldnt find any motivation to read about ray and Bird gods and just wanted it to be over quickly.
sorry, had to get it out of my system.
by the way, are you supposed to be screwed when Ares is charmed?
(i know its not the way to "beat" his encounter, i just wanted to know if that is normal or a bug.)
(Possible fight spoiler below?):
i mean, on one hand all his attacks a missing me, but on the other, he regenerates so much every round that all attacks become basically useless. and since i cant forfeit the match, or lose the match, i can practically only load an older savefile.